Mmmmm, sure, I don't see why not. I'll wait for a bit before thinking of other platforms, though, I'm still following how the Steam release is evolving.
Hey, thanks for checking in. I just uploaded an update with some QoL changes and fixes to the Steam version. If no bugs pop up, I'll make an Itchio build next week.
found this game on Steam randomly and this really appeals to me. I did an unlisted demo video. Some feedback:
- I am coming into this thinking that there is going to be less plot than usual and it's just about mystery tricks. After playing it, I'm not that sure anymore :p
- I thought you could examine objects (like in Layton Brothers, which has a somewhat similar concept). The tutorial didn't say anything about examining objects so I had to hesitantly assume I couldn't.
- I would like to expect there are puzzles where you have to tilt your camera to see a certain angle of evidence? One thing I was thinking was "why can't I see inside the cabin, do I maybe have to tilt to look in there" I guess. It would confirm if it was actually possible to hide or go to the roof or something.
- Kind of want to go back and record the failure scenes, my final video's only 4 minutes long and checking the steam page there might be funny visualizations for failing. Which if so, I'd like to include
- kinda hoping one of the final moments involves exiting the house and solving stuff in "the real world", as I assume the diorama is something in-universe lol
Regarding plot density, every level will be similar to the demo: There'll be some character interactions and a bit of exploration of the chemistry between the cast, but for the most part it'll be pretty mystery-centric.
Regarding object examination, I have a few improvements in mind that tackle what you say. In general, though, the spirit is to plainly show what's relevant to solve the mysteries. In this case, since you can't inspect inside the cabin, you can't assume there's a hideout. Not sure yet the best way to communicate this, it's something I want to keep receiving feedback.
I made notes of a few other things you mentioned. Again, thank you very much!!
I personally feel that clicking an object should provide *some* feedback even if it isn't examining the object, at least to let you know it's the most you can do with. But I am biased because I've played so many point-and-clicks where clicking is examination hahaha.
I'm excited for how this game goes anyway, and looking forward to the full version :)
Yep, you're absolutely right. What's funny is that what you say applies the most to people who are into the genre, so it's definitely something I want to address. Glad to hear you're interested, I'm hoping I can deliver some cool mysteries!
This was a real cute game with some nice graphics and music! I enjoyed seeing the interactions between the detective family, looking forward to more levels!
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Any chance of the full game coming to Itch?
Mmmmm, sure, I don't see why not. I'll wait for a bit before thinking of other platforms, though, I'm still following how the Steam release is evolving.
Fair enough. Appreciate it!
Any updates?
Hey, thanks for checking in. I just uploaded an update with some QoL changes and fixes to the Steam version. If no bugs pop up, I'll make an Itchio build next week.
Good to hear! I appreciate it.
'tis done. Ask and ye shall receive! Thanks for insisting!
found this game on Steam randomly and this really appeals to me. I did an unlisted demo video. Some feedback:
- I am coming into this thinking that there is going to be less plot than usual and it's just about mystery tricks. After playing it, I'm not that sure anymore :p
- I thought you could examine objects (like in Layton Brothers, which has a somewhat similar concept). The tutorial didn't say anything about examining objects so I had to hesitantly assume I couldn't.
- I would like to expect there are puzzles where you have to tilt your camera to see a certain angle of evidence? One thing I was thinking was "why can't I see inside the cabin, do I maybe have to tilt to look in there" I guess. It would confirm if it was actually possible to hide or go to the roof or something.
- Kind of want to go back and record the failure scenes, my final video's only 4 minutes long and checking the steam page there might be funny visualizations for failing. Which if so, I'd like to include
- kinda hoping one of the final moments involves exiting the house and solving stuff in "the real world", as I assume the diorama is something in-universe lol
Yoo! Video is much appreciated! Thank youuuu.
Regarding plot density, every level will be similar to the demo: There'll be some character interactions and a bit of exploration of the chemistry between the cast, but for the most part it'll be pretty mystery-centric.
Regarding object examination, I have a few improvements in mind that tackle what you say. In general, though, the spirit is to plainly show what's relevant to solve the mysteries. In this case, since you can't inspect inside the cabin, you can't assume there's a hideout. Not sure yet the best way to communicate this, it's something I want to keep receiving feedback.
I made notes of a few other things you mentioned. Again, thank you very much!!
I personally feel that clicking an object should provide *some* feedback even if it isn't examining the object, at least to let you know it's the most you can do with. But I am biased because I've played so many point-and-clicks where clicking is examination hahaha.
I'm excited for how this game goes anyway, and looking forward to the full version :)
Yep, you're absolutely right. What's funny is that what you say applies the most to people who are into the genre, so it's definitely something I want to address. Glad to hear you're interested, I'm hoping I can deliver some cool mysteries!
This was so fun i'm looking forward to the final product. Great work!
Mighty kind of you! I'm looking forward to it too!
So cute! I love this!
Thank you, thank youu.
he used the cabin. he walked under it. yep. normal stuff. totally the right answer.
totally
Love this! The style is really pretty and as others have said, the concept is really intriguing.
Thank you! Hoping I can release an update in the following months.
I love this concept! I can't wait to see more of this!
Thanks!
This was a real cute game with some nice graphics and music! I enjoyed seeing the interactions between the detective family, looking forward to more levels!
ty! :)